WARNING : THIS IS A TEST
NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENT
PLEASE TEST BEFORE YOU POST
PLEASE AVOID : OFF-TOPIC FEATURE REQUESTS / UNRELATED COMMENTS
Hello Racers,
Here is a new TEST PATCH :
0.6P9
- Realistic mirrors rendered from separate viewpoints
- Stereoscopic mirrors in VR and other 3D modes
- Controller improvements including a steering wheel turn limiter
- A new "walk" option for free view mode (SHIFT+U)
- Please read the change log below
0.6P9 is fully compatible with 0.6P
- You can connect online with 0.6P
- You can play replays from 0.6P
You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.
Please keep a backup of your LFS.exe from 0.6P so you can easily go back if there are any problems.
Changes from 0.6P8 to 0.6P9 :
Mirrors :
Mirror offset sliders only shown if a car has an interior mirror
Graphics :
Improved detection of nearby objects that should be shadowed
Fixes :
Unassigned controls regained default key or button on restart
Changes from 0.6P7 to 0.6P8 :
Mirrors :
Increased resolution of mirror texture
Accurate view frustum for object culling in mirrors
Increased virtual mirror width from 0.3 to 0.333
Graphics :
Improved lighting on tyres and drivers - noticeable in dark places
Smoothed downward ambient lighting colour to avoid flickering
Misc :
New text command /horn X to set horn type (X = 1 to 5)
Fixes :
Your own car's shadow was not visible in the mirrors
Changes from 0.6P6 to 0.6P7 :
Mirrors :
Mirror adjustment and other view settings change with driver side
Reduced mirror up/down adjustment range to 20 degrees each way
Graphics :
Car shadow is now drawn when you are in an internal view
Fixes :
Mirror views could become corrupted when the car was damaged
Extreme adjustment of one mirror could corrupt other mirror views
Added checks to avoid a crash in LFS after a graphics driver error
Misc :
More translation updates - thank you translators
Changes from 0.6P5 to 0.6P6 :
Mirrors :
Increased vertical adjustment range for central mirror position
Added a "Default position" button to restore moved mirrors
Improved shape of interior mirror for XR road cars
Fixes :
Audio devices were sometimes displayed using the wrong code page
Misc :
Various translations updated - thank you translators
Changes from 0.6P4 to 0.6P5 :
Mirrors :
Adjustment values are now displayed and can be typed in
Additional translation strings for left and right mirrors
Fixes :
Objects could disappear with extreme up or down mirror adjustment
Changes from 0.6P3 to 0.6P4 :
Mirrors :
Mirror adjustment is now possible (in View Options)
Fixes :
Raceabout passenger seated positions were missing
Various steering animations included some unwanted leg movement
Internal mirror setting was overwritten by external setting on load
Helmet in mirror no longer moves with view when using a custom view
Changes from 0.6P2 to 0.6P3 :
Mirrors :
Mirrors are now realistic and include your own car in the image
A separate viewpoint is used to draw each mirror's view
Minor updates to some car models to improve visibility
Mirrors now use the same LOD setting as the main view
Virtual mirror is now available in follow view
VR :
Mirrors now use a full 3D view
Minor graphical updates :
Corrected downward ambient lighting colour (was too bright)
Slight reduction in near clipping plane distance
Multiplayer :
Increased UDP send buffer size from 12KB to 32KB
Changes from 0.6P to 0.6P2 :
Free view (SHIFT+U mode) :
Free view is now shown as an option in the Escape Menu
New walk mode which is good for wandering around in VR
Controllers :
Exit controller screen warning is not shown for real ESC key press
FF device is automatically assigned (if two or more are connected)
A single controller can now be selected (if two or more connected)
LFS tries to move force feedback wheel to centre when car is reset
Button and axis numbers now start at 1 (affects /button and /axis)
Assigned arrow keys work better (e.g. movement in free view mode)
Force feedback steering wheel turn limitation :
In your wheel settings use a large turn amount e.g. 900 degrees
In LFS Options - Controls set "Wheel turn" slider to match that
In LFS Options - Controls set "Wheel turn compensation" to 1.00
You should now find your wheel is correctly limited in all cars
VR :
Mouse look in free view mode in VR avoids pitch (stays horizontal)
Rift errors "display lost" and "HMD not present" shown as message
Misc :
You can now select a specific audio device in Audio Options screen
D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder
The card_cfg.txt file is no longer used - options moved to cfg.txt
INSTALLATION INSTRUCTIONS :
A FULL version of LFS 0.6P must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE :
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6P9
DOWNLOADS :
PATCH 0.6P TO 0.6P9 (SELF EXTRACTING ARCHIVE) (if you already have 0.6P) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6P_TO_6P9.exe (3.0 MB)
PATCH 0.6P TO 0.6P9 (ALTERNATIVE ZIP) (if you already have 0.6P) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6P_TO_6P9.zip (3.9 MB)
FOR HOSTING ONLY
DEDICATED HOST 0.6P9 (non-graphical version for hosting only) :
www.lfs.net/file_lfs.php?name=LFS_S3_DCON_6P9.zip (1.8 MB)